- Home /
Not getting any audio in my simple roll-a-ball unity/Fmod builds.
I don't get any errors when i Build to OSX but don't have get any audio in game. When i build a web browser version i get this error (Assets/Plugins/FMOD/Editor/FMODEditorExtension.cs(183,47): error CS1061: Type System.IO.DirectoryInfo' does not contain a definition for GetFiles' and no extension method GetFiles' of type System.IO.DirectoryInfo' could be found (are you missing a using directive or an assembly reference?)) along with a bunhbunch of other fmod errors, and the game builds with no audio.
Unity has F$$anonymous$$OD built into it. $$anonymous$$aybe you don't need to use your own F$$anonymous$$OD?
Answer by Graham-Dunnett · Oct 13, 2014 at 02:55 PM
The web player has no access to the hard drive of the computer where it is running, so it's not possible to use GetFiles().
Thanks for your reply Graham.
How do i incorporate the data into the web player?
Also, Is this the same issue with my $$anonymous$$acOSX build not playing audio as well?
Your answer
Follow this Question
Related Questions
Audio source not playing 7 Answers
How can I use multichannel audio in a game? 0 Answers
FMOD Distance Parameter: At 0 distance the sound is very quiet when it's supposed to be full volume? 0 Answers
Error: FMOD failed to initialize - Also in standalone AND other unity games 1 Answer
Record all audio output and save it as mp3 (internal and external audio clips) 1 Answer