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Question by AKAdriano · Oct 13, 2014 at 02:54 PM · audiofmod

Not getting any audio in my simple roll-a-ball unity/Fmod builds.

I don't get any errors when i Build to OSX but don't have get any audio in game. When i build a web browser version i get this error (Assets/Plugins/FMOD/Editor/FMODEditorExtension.cs(183,47): error CS1061: Type System.IO.DirectoryInfo' does not contain a definition for GetFiles' and no extension method GetFiles' of type System.IO.DirectoryInfo' could be found (are you missing a using directive or an assembly reference?)) along with a bunhbunch of other fmod errors, and the game builds with no audio.

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avatar image Graham-Dunnett ♦♦ · Oct 13, 2014 at 02:57 PM 0
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Unity has F$$anonymous$$OD built into it. $$anonymous$$aybe you don't need to use your own F$$anonymous$$OD?

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Answer by Graham-Dunnett · Oct 13, 2014 at 02:55 PM

The web player has no access to the hard drive of the computer where it is running, so it's not possible to use GetFiles().

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avatar image AKAdriano · Oct 13, 2014 at 08:11 PM 0
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Thanks for your reply Graham.

How do i incorporate the data into the web player?

Also, Is this the same issue with my $$anonymous$$acOSX build not playing audio as well?

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