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Not getting any audio in my simple roll-a-ball unity/Fmod builds.
I don't get any errors when i Build to OSX but don't have get any audio in game. When i build a web browser version i get this error (Assets/Plugins/FMOD/Editor/FMODEditorExtension.cs(183,47): error CS1061: Type System.IO.DirectoryInfo' does not contain a definition for
GetFiles' and no extension method GetFiles' of type
System.IO.DirectoryInfo' could be found (are you missing a using directive or an assembly reference?)) along with a bunhbunch of other fmod errors, and the game builds with no audio.
Unity has F$$anonymous$$OD built into it. $$anonymous$$aybe you don't need to use your own F$$anonymous$$OD?
Answer by Graham-Dunnett · Oct 13, 2014 at 02:55 PM
The web player has no access to the hard drive of the computer where it is running, so it's not possible to use GetFiles()
.
Thanks for your reply Graham.
How do i incorporate the data into the web player?
Also, Is this the same issue with my $$anonymous$$acOSX build not playing audio as well?
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