Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Reck · Feb 06, 2013 at 12:35 PM · physicsrigidbodyvector3velocity

Changing 1 parameter of rigidbody.velocity (Vector3)

Hello!

I've got this line of code: rigidbody.velocity = new Vector3(0, 10f, 0);

It almost works as intended. However, it's only supposed to change the Y value (10f).

How can I make the X and Z value be unchanged, while changing the Y value?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by GerryM · Feb 06, 2013 at 08:08 PM

To be sure x and z velocity don't change, get the old velocity values and pass them on:

 rigidbody.velocity = new Vector3 (rigidbody.velocity.x, 10f, rigidbody.velocity.z);
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Gaming_geko · Oct 17, 2017 at 06:57 PM 0
Share

amazing solution:

yVel = rb2d.velocity.y; rb2d.velocity = new Vector2(Input.GetAxis("Horizontal"), yVel);

The problem is, it is getting the velocity (for me Y) and setting it, every frame, however the script is getting the velocity (for me y so i'm going to be saying it's y) let's say 1, so it sets it to 1, great right? wrong, gravity is constant, however the object is going from static to moving, so gravity accelerates the object, however the code rigidbody.velocity = new Vector2 (10f, rigidbody.velocity.y); will keep the y velocity constant, not allowing for the previously mentioned acceleration. to fix this, I made a variable, specifically for the Y velocity, but it gets set before the velocity does (it's in the Update method), so the acceleration can happen.

I had a major problem with this and it was a Eureka moment xD

avatar image
0

Answer by Berenger · Feb 06, 2013 at 12:40 PM

http://docs.unity3d.com/Documentation/ScriptReference/Rigidbody-constraints.html.

Although, your change of the velocity should not change the x or z of the object, unless there is another force than gravity and initial velocity. Constant Force, another object making the first one bounce ?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

12 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Slow down a character while they are midair while keeping their original velocity 0 Answers

Rigidbody character controller can't walk on stairs 0 Answers

Velocity powered rigidbody on a moving platform without parenting. 3 Answers

Character Joints and Animations results in strange physic animation 1 Answer

Rigid Body Velocity max 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges