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Question by Mickan123 · Apr 11, 2020 at 01:19 PM · shadertexturegraphics

Black Texture on Initial Load

I have written a program to procedurally generate some terrain in chunks with a custom shader. However the initially loaded chunks are appearing as black (shown below).

alt text However when I load new chunks they correctly show the texture (shown below, the new chunks are the ones on the left while the black ones are the initial chunks).

alt text This wasn't happening in a previous old build of Unity (5 something). Currently using 2019.3.9f1. The textures also appear correctly in the built version. Any ideas what could be causing the problem?

black-chunks.png (451.3 kB)
other-chunks.png (349.3 kB)
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Answer by Mickan123 · Apr 12, 2020 at 02:27 AM

Temporarily fixed this by simply delaying the generation of the initial chunks, my guess is something isn't loading before the chunks are generated which causes the black texture but I'm not sure.

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