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Question by xpedrox · Jun 10, 2012 at 03:15 PM · scenescreenbuttonscontrol

Adding commands to buttons?

I'm trying to add commands to the buttons of my game. I want that when the button is clicked to open a new scene, I'm trying to do this much longer I can not, already tried here in the community but also found nothing to help me. I am using this script:

 / * Example level loader * /
 
     // JavaScript
     OnGUI function () {
     // Make the background box
     GUI.Box (Rect (10,10,100,90), "Loader Menu");
     // Make the first button. If it is pressed, Application.Loadlevel (1) will be executed
     if (GUI.Button (Rect (20,40,80,20), "Level 1")) {
         Application.LoadLevel (1);
     }
 
     // Make the second button.
     if (GUI.Button (Rect (20,70,80,20), "Level 2")) {
         Application.LoadLevel (2);
     }
 
     GUI.EndGroup ();
 
 }

I do not know if there's anything wrong with it, I know I have to write the command in more if I tried several ways and nothing happens when testo in the game, ie the scene does not open. I tried also to use those scripts that are in the tutorials of unity http://unity3d.com/support/documentation/ScriptReference/GUI.Button.html more when I try to use these scripts to read and unity does not say to a semicolon at the end please explain me also how close these right script to work. thank you

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avatar image sumiguchi · Jun 10, 2012 at 03:22 PM 0
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Aside from the issues in your script... make sure your other scenes are added in the build settings.

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Answer by syclamoth · Jun 10, 2012 at 03:18 PM

There are several things wrong with this script, starting here:

 OnGUI function () {

This should be

 function OnGUI () {

You have them the wrong way round.

Secondly, you have an orphaned 'GUI.EndGroup()' call- delete it.

As for the Unity Script reference- I find it is very complete, and very very helpful. I recommend reading it more carefully.

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