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Question by Hansolo776 · Jul 05, 2012 at 02:19 PM · animationcollisionsoundon

Animation + sound on collision

I tried many scripts to make this work but i can't find anything that i want.

I am making a scary game and what i want is when the fps collides through a invisible and untoucheble cube, a animation has to start and it has to make a creepy sound (only 1 time).

The animation is called: Ghost 1
The sound effect is called: Woman_Scream

I hope someone can help me, thanks

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avatar image nventimiglia · Jul 05, 2012 at 06:59 PM 1
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$$anonymous$$aybe a trigger ?

avatar image whydoidoit · Jul 05, 2012 at 07:03 PM 0
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Yep that's it - make the cube collider a trigger. Use OnTriggerEnter to trigger your animation and at the same time Destroy(cubeGameObject) so that it doesn't happy again.

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Answer by Jakob Steinn · Jul 05, 2012 at 08:31 PM

Actually it is fairly easy, and just to elaborate on what whydoidoit said:

  • Fist make a box of any size

  • Tick the "Is Trigger" box in the Inspector

  • Name it ScreamTriggerWall (fits the upcoming code)

  • Not add a script (in this case it's a C#-script)

  • Add the script to your FPS

  • Add the following code

void OnTriggerEnter(Collider col) { /* * If the name of the object is "ScreamTriggerWall" * - Then play a screaming sound * * NOTE: Figure out how to do that... */ if(col.name == "ScreamTriggerWall") { // play sound now } }

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avatar image Hansolo776 · Jul 05, 2012 at 09:16 PM 0
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I will try it tomorrow, first time i see a C+ script :O

avatar image nventimiglia · Jul 05, 2012 at 09:38 PM 0
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its c#, not c++

avatar image Hansolo776 · Jul 06, 2012 at 01:38 PM 0
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when i try to use it, it gave me an error. (1,9 = OnTriggerEnter)

Assets/Sound play.cs(1,9): error CS0116: A namespace can only contain types and namespace declarations

avatar image Hansolo776 · Jul 06, 2012 at 01:58 PM 0
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I tried some things but i can't get it to work. can someone make a full script so i know what i am doing wrong and how i can do it next time?

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