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Question by thedumbone74 · Jun 09, 2012 at 08:51 PM · animationjumpplay

what is the jump axis for if (Input.GetAxis(" ? ")

which axis do i use to play my "jump animation" if i wanted to use this line of script ?

if (Input.GetAxis(" ? ") > 0) animation.Play ("jump");

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Answer by Berenger · Jun 09, 2012 at 09:05 PM

Whichever you want sounds like a good answer. You may have seen Input.GetAxis("jump") ins some tutorial, hence the confusion. GetAxis take a string depending on the Input Manager. By default, Unity defines a "jump" for the space bar, because it's often what you want, but feel free to either modify "jump" in the IM, or create your own.

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avatar image thedumbone74 · Jun 09, 2012 at 09:42 PM 0
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thanks, GetAxis("Jump") works.

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Answer by Player_1 · Jun 09, 2012 at 09:40 PM

well all the GetAxis is i detecting the key press so you need something like

  void Jump()

{ if(Input.GetAxis("Space") > 0) { animation.Play("walk"); rigidbody.AddForce(Vector3.up *JumpSpeed); }

} try seting your jump speed to something depending on the scale of your game

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