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Question by Jorn · Dec 21, 2010 at 08:14 PM · guibuttonmousedown

MouseDown on GUI.button

Hi,

I want to check if I am holding down my mouse when using a GUI.button. I have been searching the forum but I can't find anything that works:

here is how a single mouse click works. Only thing left to do is check for mouseDown instead of mouseClick

if (GUI.Button(new Rect(Screen.width / 2 - 50 , Screen.height - 40, 25, 25), "", "leftArrow"))
    {
        //do something
    }

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Answer by diabloroxx · Dec 21, 2010 at 08:49 PM

Have you tried RepeatButton

:- Make a button that is active as long as the user holds it down.

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avatar image Jorn · Dec 22, 2010 at 10:26 AM 0
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thanks for the help!

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Answer by heks · Dec 21, 2010 at 08:53 PM

What you're looking for is the UI widget 'RepeatButton' which repeatedly returns true while the user holds left mouse button down over it:

http://unity3d.com/support/documentation/ScriptReference/GUI.RepeatButton.html http://unity3d.com/support/documentation/ScriptReference/GUILayout.RepeatButton.html

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avatar image Jorn · Dec 22, 2010 at 10:26 AM 0
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Thanks for your help!

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Answer by dissidently · Dec 21, 2010 at 08:32 PM

Have a look at this.

http://unity3d.com/support/documentation/ScriptReference/Input.GetButton.html

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Answer by SeveneduS · May 29, 2014 at 04:13 AM

RepeatButton not always good. For example:

You need to make button for defender game..

 bool buttonPresed = false;//to hide button after first mouseDown
 Rect rectMG  = new Rect(x,y,w,h)//Machine gun rect
 Texture t1;// button texture
 
 if(!buttonPresed){
    if(GUI.RepeatButton(rectMG, t1, buttonStyle)){
     if(CheckResources(machineGunCost)){
       InstantiateTGhost(machineGunGhost, machineGunCost);
     }
    }
 }
 

... this wil be work, but: If you will make "mouseOver" it will still work. It happens only on standalone platform (Mac/PC). On mobile everything is OK, because no "moseOver" exists on it.

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