Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed May 13, 2013 at 04:37 PM by Fattie for the following reason:

Problem is not reproducible or outdated

avatar image
0
Question by gigica04 · May 13, 2013 at 04:21 PM · javascriptraycastraycasthitclick

When I click, my enemy doesnt lose health...

 if(playerDistance <= 81){
          if(!attacking){
              Invoke("ApplyDamage", 3);
              attacking= true;
          }
          if(takeDamage){
              var hit : RaycastHit;
              if(Input.GetMouseButtonDown(0)){
                    if(Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), hit, 200)){
                     if(hit.collider== Harakiri){
                              health --;
                      }
                  }
              }
          }
      }

  var Harakiri : GameObject;
 var health =3;
 var takeDamage : boolean;
 var playerDistance : int;
 var attacking: boolean;
 
 playerDistance = Vector3.Distance(Player.transform.position, transform.position);

I get no console error and no run error, but when I click, the enemy doesnt receive damage!!!!

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Fattie · May 13, 2013 at 04:37 PM 0
Share

add many Debug.Log("I am here") lines to quickly find the problem

avatar image gigica04 · May 13, 2013 at 05:40 PM 0
Share

everything ran fine

0 Replies

  • Sort: 

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Raycasting2D please help 1 Answer

Switch GameObjects Tags with javascript 1 Answer

Need help with script to find and persue target on click. 1 Answer

Make tranform follow raycast 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges