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iTween how to define what object will be tweened
Hi - I am trying to incorporate iTween into my project, the getting started section says:
iTween.MoveTo(gameObject,Vector3(2,0,0),2);
but how do you define what "gameObject" is in your scene?
Answer by AzulValium · Jun 08, 2012 at 07:37 PM
Well .gameObject means the game object containing the script.
If you want to tween other objects you can declare public GameObject toTween and then iTween.MoveTo( toTween....
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