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Question by mcroswell · Mar 27, 2012 at 08:04 AM · shuriken

Scripting Shuriken

How does one access the Shuriken modules from code in version 3.5?

For example, I would like to be able to fire off a particle system programmatically instead of relying on the random nature of a cone angle. For this to work, I'd need to access the "Velocity over Lifetime" parameters from within a script.

Any examples or ideas?

For what it's worth, I've already iterated over both sibling and child components (of a Shuriken ParticleSystem) and find nothing of value. I suspect that the Shuriken system is simply under-exposed. Hopefully, this will be fixed in 3.5.1! :-)

Thanks in advance!

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Answer by zombience · Jun 27, 2012 at 11:55 PM

So, I've found this scripting tutorial for Shuriken. I've had this same question for a while, and I'm not working through this page to learn all about it. Seems pretty handy! Hope it helps.

http://catlikecoding.com/unity/tutorials/graphs/

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avatar image gl33mer · Jun 19, 2013 at 09:29 AM 1
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For some reason I can't upvote this answer. It's proven useful. (thanks Catlikecoding - love the tuts)

avatar image mcroswell · Jun 19, 2013 at 06:58 PM 0
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@gl33mer - Thanks for pointing out this answer. I was really busy before (and still am) and didn't really have time to check out the link in detail.

@zombience - Thanks for find this link. This is the best I've seen on this subject. Fantastic! I still wish Unity exposed more of the Shuriken system, but this approach is really useful and I love the math functions being visualized!

CatlikeCoding.com - If you ever see this: I agree with gl33mer and particulary love this tutorial. Thank you!

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