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unity3d model rises on play
Unity3d problem:
My terrain and car both have rigid bodies that use gravity.
When I push play it looks like the scenery/island falls away or either the car rises. Since the transform y-coordinate changes when the car rises, I'm assuming it's the car that is flying away. It is supposed to stay on the cement ground.
Any ideas? Thanks.
Clarification: it looks like the car's Y stays constant and the rest of the world falls away
Weird thing that I don't understand: The X-Y-Z box that indicates where a model is is way below the car. The car was has a neon green ring around it with a line co$$anonymous$$g up from the button to meet where it is at the center. I don't get this. Shouldn't the box be where the model car is?
This could be many things. Can you post code, and your gravity settings?
Answer by Berenger · Jun 08, 2012 at 03:08 PM
Why do you have a rigidbody with gravity on your terrain ? Sure the earth is attracted by the sun, but that's pushing realism a bit far. Remove it.
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