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Question by
Kiyodio · Jan 09, 2020 at 07:09 PM ·
ainavmeshagentnavigationdestination
NavMeshAgent not moving
I have a unit in an RTS game. It is operated by an enemy AI and is given a destination upon its instantiation. I have tested this method to work with other units and has been proven to work.
For starters: - The Unit has a navmeshagent & is not null - The Unit is on the navmesh - The Unit has a valid destination - The unit does not move at all unless I move it myself (I can move it myself for testing purposes in game) - All assignable values exist.
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