Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by AusAndrew19 · Feb 17, 2013 at 08:37 AM · mouse look

How to disable Mouse Look On Pause Menu.

Hi Guys... My Game has a pause menu "Press Escape In Game It Pauses" But if you move the mouse around to select options/quit/resume etc the actual scene in BG moves since mouse look is enabled... Is there a way to find the Firstperson controller prefab and disable the mouse look script and then on resume re enable it?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by PedramAUS · Feb 17, 2013 at 09:12 AM

You can also enable and disable the scripts as you suggested.

     private void DisableMouseLook(bool enable)
     {
         GameObject FPC= GameObject.FindWithTag("Player");
 
         FPC.transform.GetComponent<CharacterMotor>().enabled = enable;
         FPC.transform.GetComponent<MouseLook>().enabled = enable;
         Camera.mainCamera.GetComponent<MouseLook>().enabled = enable;
 
     }

To stop the player to move using arrow keys, you can disable the CharacterMotor script as well.

It is assumed that the first person controller's game object is tagged as "Player". If not you can also find the object by its name.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AusAndrew19 · Feb 17, 2013 at 03:24 PM 0
Share

Thank you. Will try this.

avatar image
0

Answer by ShadowAngel · Feb 17, 2013 at 08:48 AM

Go to mouse look script and add if check on top of all update function: if (!pause) { mouse look update script here } now in Start function add public var named pause and type boolean.

Thats it, evrything you need now is to change pause var to true whenever your game on pause.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Mose look no limits 1 Answer

Csharp Script won't open - Roll-a-ball tutorial 1 Answer

Is there a way to access the Unity console from script? 1 Answer

ArgumentOutOfRangeException: Argument is out of range. Parameter name: index System. 0 Answers

Hiding editor extension scripts 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges