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Question by Adrian-Salarda · Aug 20, 2015 at 04:11 AM · errorerror messagedamagehealth

Unity Error: Only assignment, call, increment, decrement, and new object expressions can be used as a statement

This script (ShortRange tower bullet) acquires the monster component of another script (MonsterScript) and takes its health by the amount of damage this bullet does. The bullet is a public float.

The second line of the else method is getting an error (health - damage;)

void OnTriggerEnter(Collider co) {

     if (co.gameObject.tag == "Monster") {  

         if (co.gameObject.GetComponent<MonsterScript> ().health <= 0) { 
             co.gameObject.GetComponent<MonsterScript> ().Death();
             Destroy (co.gameObject);
         }else{
             co.gameObject.GetComponent<MonsterScript> ().myHealthBar.text = co.gameObject.GetComponent<MonsterScript> ().myHealthBar.text.Remove(co.gameObject.GetComponent<MonsterScript> ().myHealthBar.text.Length - 1 ); 
             co.gameObject.GetComponent<MonsterScript> ().health - damage;

         } 

Here's the whole script

public class ShortRangeTowerBullet : MonoBehaviour {

 // Speed
 public float speed = 10; 
 
 // Target (set by Tower)
 public Transform target;  

 //Damages the monster 
 public float damage;
 
 void FixedUpdate() {

     // Still has a Target?
     if (target) {

         // Fly towards the target        
         Vector3 dir = target.position - transform.position;
         rigidbody.velocity = dir.normalized * speed;
     } else {

         // Otherwise destroy self
         Destroy(gameObject);
     }
 } 

 void OnTriggerEnter(Collider co) {

     if (co.gameObject.tag == "Monster") {  

         if (co.gameObject.GetComponent<MonsterScript> ().health <= 0) { 
             co.gameObject.GetComponent<MonsterScript> ().Death();
             Destroy (co.gameObject);
         }else{
             co.gameObject.GetComponent<MonsterScript> ().myHealthBar.text = co.gameObject.GetComponent<MonsterScript> ().myHealthBar.text.Remove(co.gameObject.GetComponent<MonsterScript> ().myHealthBar.text.Length - 1 ); 
             co.gameObject.GetComponent<MonsterScript> ().health - damage;

         }
             
     }

 }

}

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Answer by cjdev · Aug 20, 2015 at 04:13 AM

You are subtracting damage from health but not assigning it to anything. Try using the -= operator to assign health to health - damage:

 co.gameObject.GetComponent<MonsterScript> ().health -= damage;
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avatar image Adrian-Salarda · Aug 20, 2015 at 05:16 AM 0
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It says a different error where it "Cannot implicitly convert type "float" to "int". I'm trying to make a public variable where i can just simply adjust the bullet damage depending on the tower.

Is there another way in doing it?

Thank you by the way

avatar image cjdev · Aug 20, 2015 at 05:38 AM 0
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If your health variable in $$anonymous$$onsterScript is an int then you might want to change the types to match. You could also cast the float to an int to convert it explicitly like health -= (int)damage;

avatar image Adrian-Salarda · Aug 20, 2015 at 05:50 AM 0
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yep it definitely works, thank you. Still somewhat a beginner in c# scripting

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