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Viewing Vectrosity lines from multiple cameras
My scene contains my main camera which is looking down towards a map (topographical). I am using Vectrosity to draw 3D lines on the map surface. I also have zoom bubbles that contain their own camera and zoom in on sections of the map. If I have one line I want it to contain the same thickness for all n number of cameras at multiple level of zooms. Is this possible?
My solution right now is to create 2 lines, one is for the main camera and one is for the lenses. When the lenses are created and zoomed I call VectorLine.SetCamera(theCamera); when the lines are drawn on the map I set the camera to Camera.main.
However, this breaks down when multiple lenses are up and they are being zoomed to different levels simultaneously.
Answer by Eric5h5 · Dec 18, 2012 at 07:49 PM
You could try using Camera.OnPreRender to call VectorLine.SetCamera for that camera and do Draw3D for the lines.
Note that this method only works with Vectrosity 3, not Vectrosity 4.
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