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Question by aman_jha · Aug 07, 2014 at 12:00 AM · c#guienemyhud

Make HUD to show object direction

Hey Unitarians,

So what I have is my player which is in the center of my camera view. There are enemies around the scene. I want it so that the camera can display arrows on the screen to show the general direction where those enemies are. I can instantiate and assign textures for every enemy in the scene, but the things I can't do are:

  • Hiding the guitexture when the enemy comes into view of the camera

  • Making the arrow texture point continuously at the enemy.

An image is shown to give an example. If you look near the bottom of the screen it shows a red arrow that is pointing to an enemy off-screen. alt text

Any script would be preferred in C# but I can read Unityscript as well!

You guys are the best

screenshot-2012-10-24-16-55-03.png (381.2 kB)
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avatar image Sessional · Aug 07, 2014 at 12:02 AM 0
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Is your camera at a fixed angle in space or can it rotate?

avatar image aman_jha · Aug 07, 2014 at 02:35 AM 0
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it can rotate, unlike the game above

avatar image robertbu · Aug 07, 2014 at 05:35 AM 0
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GUITextures cannot be rotated. You can use GUI.DrawTexture() or you can use world objects either seen by another camera or parented to this camera.

Assu$$anonymous$$g you only have a single camera that can see enemies, then you can use renderer.isVisible to tell if an enemy is visible. There are more solutions in this answer:

http://answers.unity3d.com/questions/8003/how-can-i-know-if-a-gameobject-is-seen-by-a-partic.html

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