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Question by chicka123 · Jun 06, 2012 at 11:01 PM · characteraxislocalglobal

Local-Global error.

I want my character to move on a local axis, but it moves on a global one. How can I fix this?

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avatar image Piflik · Jun 06, 2012 at 11:03 PM 1
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Impossible to say without knowing how you move your player in the first place.

avatar image bompi88 · Jun 06, 2012 at 11:06 PM 0
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What's the purpose of this? You could child it to an empty GameObject and use Transform.localPosition and/or Transform.localRotation, but why?

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Answer by Berenger · Jun 06, 2012 at 11:05 PM

Don't know how you move, but you might need Space.Self for Translate or TransformDirection.

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avatar image Berenger · Jun 07, 2012 at 11:37 AM 0
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chicka123 : Oops. Heres the script

 var moveSpeed : float;
 var turnSpeed : float;
 //var jumpForce : float;
 
 
 function Update(){
     if(Input.GetButton("Forward")) {
         transform.Translate(transform.forward * moveSpeed * Time.deltaTime);
     }
     if(Input.GetButton("Backward")) {
         transform.Translate(-transform.forward * moveSpeed * Time.deltaTime);
     }
     if(Input.GetButton("TurnRight")) {
         transform.Rotate(transform.up * turnSpeed * Time.deltaTime);
     }
     if(Input.GetButton("TurnLeft")) {
         transform.Rotate(-transform.up * turnSpeed * Time.deltaTime);
     }
 }

$$anonymous$$e : Comments guys, comments !

avatar image Berenger · Jun 07, 2012 at 11:41 AM 0
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Check out Translate's doc, the default Space is Self. If you translate localy of transform.forward, you're applying the rotation twice.

 transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
 // or
 transform.Translate(transform.forward * moveSpeed * Time.deltaTime, Space.World);

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