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Question by latsushi · Jun 06, 2012 at 10:17 PM · collisiontransformtranslaterun

Colliding With Objects While Automatically Running Forward

I attached a script to a first person controller called Run_Forward so that the user automatically runs forward without pressing a button. However when I run into objects I go right through them or the objects are pushed out of the way. When I freeze every position and rotation on the object I just run through the object. Please help. My code is below.

using UnityEngine; using System.Collections;

public class Run_Forward : MonoBehaviour {

 // Use this for initialization
 void Start () {
 
 }
 
 // Update is called once per frame
 void Update () {
 
     if (Input.GetKeyDown(KeyCode.A))
         transform.position += Vector3.right*4;
     
     if (Input.GetKeyDown(KeyCode.D))
         transform.position += Vector3.left*4;
     
     transform.Translate(0, 0, .2f);
     
 }

}

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Answer by Piflik · Jun 06, 2012 at 10:35 PM

transform.position ignores collision. You'd have to use rigidbodies, if you want collisions.

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avatar image Berenger · Jun 06, 2012 at 11:02 PM 0
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latsushi : I already have rigid bodies on my objects.

I'll try separating movement and direction with two objects in the hierarchy.

avatar image Piflik · Jun 06, 2012 at 11:07 PM 0
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You have RigidBodies, but you don't use them for movement.

($$anonymous$$eywords: AddForce, Velocity)

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