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               Question by 
               spooneystone · Nov 06, 2018 at 10:48 PM · 
                leveluv mappinglevelslevel designtexure  
              
 
              Texturing rooms all the same?
How would i go about texturing multiple rooms of all the same texture? Would i have to UV unwrap all the rooms first?
can someone tell me what they think is the best workflow is for this?
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              Answer by dan_wipf · Nov 08, 2018 at 04:27 PM
i’d unwrap all the rooms, if you want the desired results.. i guess if youwont do that the textures get streched. aslong as your room is a complex mesh. if you have just plain walls, have a look what it looks like, and if you can sinple adjust the desired result by enlargen the size and do some offsett work. are you working in blender?
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                