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Question by Doneyes · Oct 04, 2012 at 11:21 AM · collidertriggerfalsetrue

I can't figure out how to enable / disable a trigger.

Is this the right line of code to use? Everything else is set up correctly, but this line of code will not work. Thanks.

Collider1.GetComponent(BoxCollider).isTrigger = false;

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Answer by Random username · Oct 04, 2012 at 11:31 AM

All you need to do is: Collider1.collider.isTrigger = false;

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avatar image Doneyes · Oct 05, 2012 at 12:29 AM 0
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I tried it, and it is not working. Collider1 is a gameobject that I chose the editor.

avatar image Eric5h5 · Oct 05, 2012 at 01:06 AM 0
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It definitely does work.

avatar image Doneyes · Oct 05, 2012 at 03:16 AM 0
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Ill give you the whole script in the morning. Its just not working.

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Answer by hoffmanuel · Oct 04, 2012 at 12:20 PM

what is Collider1? is that already of type Collider? if so, you don't need the GetComponent.

than

 Collider1.isTrigger = value;

would be correct

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avatar image Doneyes · Oct 04, 2012 at 12:56 PM 0
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Even though it is a gameobject that I select? Is the method I used Only for scripts?

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