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Question by Alekces · Aug 10, 2013 at 02:55 PM · errorinventorysemicolon

Insert semicolon at the end when theres already one?

 //  LootableObject.js
 //  Make the GameObject "Lootable".
 //  This script will 
 //  Attach this script to any GameObject that is "Lootable"
  
 #pragma strict
  
 private var theInventoryItem : InventoryItem;                         //   The current contents of this lootable object
 private var thisLootableItem : GameObject;                       //  A reference to this instance of this script
 private var clicked : boolean;                                //   Trap for creating the current contents only once
 private var canLoot : boolean;                                //   Boolean to control TestDistance.
 private var playerTransform : Transform;                           //    A reference to the Player Transform
 private var thisTransform : Transform;
  
 var itemName : String;
 var itemIcon: Texture2D;
  
  
 private var Inventory;
  
  
 function Start () 
 {                                              //  Setup the initial states of the variables
     //itemName = the object name
     itemName = this.gameObject.name;
     //itemIcon will get selected in Unity
     //itemDescription as well
  
     var theInventoryItem = new InventoryItem();
     //Init thhe inventory item
     theInventoryItem.itemName = itemName;
     theInventoryItem.itemIcon = itemIcon;
  
     thisTransform = this.transform;
     playerTransform = GameObject.FindWithTag("Player").transform; 
     (thisLootableItem = this GameObject;)
     clicked = false;
  
 }
  
  
 function OnMouseDown() 
 {                                                  
     Loot ();                                           
 }                                                  
  
 function Loot ()
 {
     if (!clicked) 
     {                                        //    If not yet clicked, check Loot Table
        clicked = true;
     }
  
     //Add the item to the inventory
     Inventory.AddItem(theInventoryItem);
     theInventoryItem = null;             //Set it to null
  
  
  
  
     //Destroy the game object
     Destroy(this.gameObject);
 }

Now this is a code for a GUI inventory. This is the item code. There`s an error that says I need a semicolon at the end of the line in parentheses. There`s already one there! Btw I`m new to coding, so this is probably noob question.

Thanks!

EDIT: I changed it to this.gameObject and now it says the name 'gameObject' does not denote a valid type. When I click on the error it bring me to line 9.

Thanks!

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avatar image Jamora · Aug 10, 2013 at 02:58 PM 0
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Why is the line in parentheses? It shouldn't be...

I think you're thinking thisLootableItem = this.gameObject;

avatar image ArkaneX · Aug 10, 2013 at 03:00 PM 0
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You need to change the line to:

 thisLootableItem = this.gameObject;

EDIT: converting to comment (@Jamora posted right comment first)

avatar image Alekces ArkaneX · Aug 10, 2013 at 03:08 PM 0
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Now it says "the name 'gameObject' does not denote a valid type. When I click on the error, it brings me to line 9.

avatar image dorpeleg · Aug 10, 2013 at 03:02 PM 0
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Yes, I don't know why you put () over that statement.

It should be

 thisLootableItem = this GameObject;

Not

 (thisLootableItem = this GameObject;)
avatar image ArkaneX · Aug 10, 2013 at 03:04 PM 0
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I guess he added () just to help us find the proper line.

avatar image meat5000 ♦ · Aug 10, 2013 at 03:06 PM 0
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Doesn't using 'this' destroy the script and not the gameObject?

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