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Question by MichaelTaylor3d · Jan 10, 2013 at 06:41 PM · locationinfo

Location Services Stopped working in unity 4.0

Is there any changes to unity 4.0 Input.location and the location services interface that I need to be aware of?

My class that in 3.5 used Input.location to find the users latitude and longitude on the ipad is now spitting back bogus super large values, I cant seem to figure out why other then 4.0s location services are broken.

In xcode I also get the warning that locationServicedEnabled is depreciated.

does anyone have any light to shed on this?

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Answer by Julien-Lynge · Jan 10, 2013 at 06:49 PM

I remember running across an issue that might be similar to yours. It was reported as bug 500795, and the response was that the parameter order was being mismatched internally, and to try the following order:

UnitySetLastLocation([newLocation.timestamp timeIntervalSince1970], newLocation.coordinate.latitude, newLocation.coordinate.longitude, newLocation.altitude, newLocation.horizontalAccuracy, newLocation.verticalAccuracy);

You can see the thread here: http://forum.unity3d.com/threads/159257-Unity-4.0-iOS-GPS-Fix

Also, looking at the script reference, there's an entry for isEnabledByUser - looks like they just changed the name slightly:

http://docs.unity3d.com/Documentation/ScriptReference/LocationService-isEnabledByUser.html

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avatar image MichaelTaylor3d · Jan 10, 2013 at 07:06 PM 0
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that was exactly the issue

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