- Home /
Blender imported models reset position and scale.
When I try to position models in unity that were made in blender, and imported into unity, their position and scale will reset when I hit the play button. And also, I import the models in .fbx, Thx.
Answer by AlucardJay · Jul 26, 2012 at 11:02 PM
The model in the 'Hierarchy' view most likely has an animation component, and probably set to Play on Awake .
You could disable this, or for models without animations, in the Inspector window of the 'Project' selected model, set the Animations import setting to Don't Import
Your answer
![](https://koobas.hobune.stream/wayback/20220613074744im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
cant set button back to original size and position after running 2d animation 0 Answers
Positioned Blender models with animation snap back to 0,0,0 1 Answer
Blender model shifted on X and Y axis on some part of the animation 2 Answers
How do you move an object relative to a plane's global scale? 3 Answers
Blender Object resets origin and scale upon playing in Unity?? 3 Answers