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Question by Bibbobbib · Jun 05, 2012 at 02:26 PM · mousemenupausehide

Pause menu script, mouse not hiding

Ok so here is my problem, when I start the game the mouse stays locked and hidden. When I click esc to pause the mouse is shown and un locked, then when I press esc to un pause the mouse turns hidden but unlocked (that's the problem).

Here is my code, this place needs a better code formatting, if you want to see it properly formatted. Go to this website http://www.korisclient.smfnew.com/index.php?topic=44.0

 //*******************************************************************************

//                                                                                                                                                                                     //                                                     Written by Grady Featherstone                                                           //                                                                              � Copyright 2011                                                                              //** var mainMenuSceneName : String; var pauseMenuFont : Font; private var pauseEnabled = false;                         function Start(){         pauseEnabled = false;         Time.timeScale = 1;         AudioListener.volume = 1;         Screen.lockCursor = true; }   function Update(){           //check if pause button (escape key) is pressed         if(Input.GetKeyDown("escape")){                         //check if game is already paused                               if(pauseEnabled == true){                         //unpause the game                         pauseEnabled = false;                         Time.timeScale = 1;                         AudioListener.volume = 1;                         Screen.lockCursor = true;                                       }                                 //else if game isn't paused, then pause it                 else if(pauseEnabled == false){                         pauseEnabled = true;                         AudioListener.volume = 0;                         Time.timeScale = 0;                         Screen.lockCursor = true;                 }         } }   private var showGraphicsDropDown = false;   function OnGUI(){   GUI.skin.box.font = pauseMenuFont; GUI.skin.button.font = pauseMenuFont;           if(pauseEnabled == true){                                 //Make a background box                 GUI.Box(Rect(Screen.width /2 - 100,Screen.height /2 - 100,250,200), "Pause Menu");                                 //Make Main Menu button                 if(GUI.Button(Rect(Screen.width /2 - 100,Screen.height /2 - 50,250,50), "Main Menu")){                         Application.LoadLevel(mainMenuSceneName);                 }                                 //Make Change Graphics Quality button                         if(GUI.Button(Rect(Screen.width /2 - 100,Screen.height /2 ,250,50), "Change Graphics Quality")){                                                 if(showGraphicsDropDown == false){                                 showGraphicsDropDown = true;                         }                         else{                                 showGraphicsDropDown = false;                         }                 }                                 //Create the Graphics settings buttons, these won't show automatically, they will be called when                 //the user clicks on the "Change Graphics Quality" Button, and then dissapear when they click                 //on it again....                 if(showGraphicsDropDown == true){                         if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 ,250,50), "Fastest")){                                 QualitySettings.currentLevel = QualityLevel.Fastest;                         }                         if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 50,250,50), "Fast")){                                 QualitySettings.currentLevel = QualityLevel.Fast;                         }                         if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 100,250,50), "Simple")){                                 QualitySettings.currentLevel = QualityLevel.Simple;                         }                         if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 150,250,50), "Good")){                                 QualitySettings.currentLevel = QualityLevel.Good;                         }                         if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 200,250,50), "Beautiful")){                                 QualitySettings.currentLevel = QualityLevel.Beautiful;                         }                         if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 250,250,50), "Fantastic")){                                 QualitySettings.currentLevel = QualityLevel.Fantastic;                         }                                                 if(Input.GetKeyDown("escape")){                                 showGraphicsDropDown = false;                         }                 }                                 //Make quit game button                 if (GUI.Button (Rect (Screen.width /2 - 100,Screen.height /2 + 50,250,50), "Quit Game")){                         Application.Quit();                 }         } }

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avatar image bompi88 · Jun 05, 2012 at 05:27 PM 0
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Another thing, use:

QualitySettings.SetQualityLevel(int, boolean)
ins$$anonymous$$d of
QualitySettings.currentLevel = QualityLevel.Fantastic;

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Answer by bompi88 · Jun 05, 2012 at 05:18 PM

You want the cursor locked and hidden when GUI is not showing? You have to hide the cursor as well as lock it:

 //*******************************************************************************
 //*                                                                                                                                                                                     *
 //*           Written by Grady Featherstone                                                           *
 //*                   � Copyright 2011                                                                              *
 //*******************************************************************************
 var mainMenuSceneName : String;
 var pauseMenuFont : Font;
 private var pauseEnabled = false;                       
  
 function Start(){
         pauseEnabled = false;
         Time.timeScale = 1;
         AudioListener.volume = 1;
         Screen.lockCursor = true;
         Screen.showCursor = false;
 }
  
 function Update(){
  
         //check if pause button (escape key) is pressed
         if(Input.GetKeyDown("escape")){
         
                 //check if game is already paused               
                 if(pauseEnabled == true){
                         //unpause the game
                         pauseEnabled = false;
                         Time.timeScale = 1;
                         AudioListener.volume = 1;
                         Screen.lockCursor = true;
                         Screen.showCursor = false;                     
                 }
                 
                 //else if game isn't paused, then pause it
                 else if(pauseEnabled == false){
                         pauseEnabled = true;
                         AudioListener.volume = 0;
                         Time.timeScale = 0;
                         Screen.lockCursor = false;
                         Screen.showCursor = true;
                 }
         }
 }
  
 private var showGraphicsDropDown = false;
  
 function OnGUI(){
  
 GUI.skin.box.font = pauseMenuFont;
 GUI.skin.button.font = pauseMenuFont;
  
         if(pauseEnabled == true){
                 
                 //Make a background box
                 GUI.Box(Rect(Screen.width /2 - 100,Screen.height /2 - 100,250,200), "Pause Menu");
                 
                 //Make Main Menu button
                 if(GUI.Button(Rect(Screen.width /2 - 100,Screen.height /2 - 50,250,50), "Main Menu")){
                         Application.LoadLevel(mainMenuSceneName);
                 }
                 
                 //Make Change Graphics Quality button
                         if(GUI.Button(Rect(Screen.width /2 - 100,Screen.height /2 ,250,50), "Change Graphics Quality")){
                         
                         if(showGraphicsDropDown == false){
                                 showGraphicsDropDown = true;
                         }
                         else{
                                 showGraphicsDropDown = false;
                         }
                 }
                 
                 //Create the Graphics settings buttons, these won't show automatically, they will be called when
                 //the user clicks on the "Change Graphics Quality" Button, and then dissapear when they click
                 //on it again....
                 if(showGraphicsDropDown == true){
                         if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 ,250,50), "Fastest")){
                                 QualitySettings.currentLevel = QualityLevel.Fastest;
                         }
                         if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 50,250,50), "Fast")){
                                 QualitySettings.currentLevel = QualityLevel.Fast;
                         }
                         if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 100,250,50), "Simple")){
                                 QualitySettings.currentLevel = QualityLevel.Simple;
                         }
                         if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 150,250,50), "Good")){
                                 QualitySettings.currentLevel = QualityLevel.Good;
                         }
                         if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 200,250,50), "Beautiful")){
                                 QualitySettings.currentLevel = QualityLevel.Beautiful;
                         }
                         if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 250,250,50), "Fantastic")){
                                 QualitySettings.currentLevel = QualityLevel.Fantastic;
                         }
                         
                         if(Input.GetKeyDown("escape")){
                                 showGraphicsDropDown = false;
                         }
                 }
                 
                 //Make quit game button
                 if (GUI.Button (Rect (Screen.width /2 - 100,Screen.height /2 + 50,250,50), "Quit Game")){
                         Application.Quit();
                 }
         }
 }
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avatar image Bibbobbib · Jun 25, 2012 at 05:28 PM 0
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THis is good but there is one problem, after unpausing the mouse is hidden but not locked

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