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Question by CupOfMayo · Jul 14, 2013 at 10:11 PM · particles

How do I use emissionRate in scripting?

Hey, I was searching everywhere but i still dont understand how do i use this varible in script. Is there a way to do something like:

 if (Input.GetButton("Fire1"))
 {
      emissionRate += Time.deltaTime;
 }

? I know for some of you this is so simple and perhaps even stupid question, but if someone can give me some reference for this i would really appreciate that. Thanks for helping.

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Answer by TobyXD · Jul 15, 2013 at 06:20 AM

If I didn't misunderstand your question. Try the script below :D

 public var increaseSpeed : float = 0.5f;
     
 function Update(){
     if(Input.GetButton("Fire1")){
         particleSystem.emissionRate += Time.deltaTime * increaseSpeed;
     }
 }
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avatar image CupOfMayo · Jul 15, 2013 at 09:06 AM 0
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Thank you for this script, but for some reason it doesn't work. Is there any way to make this in java script? edit: I figured it out now :) But thanks for help anyway! :)

avatar image CupOfMayo · Jul 15, 2013 at 09:48 AM 0
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Yeah, but the thing is, it doesn't work :/ I figured another way. Like i showed in my question, all what it needed was particleSystem on the front: if(Input.GetButtonDown("Fire1")) { paricleSystem.emissionRate += Time.deltaTime; } That is all what is needed in js script to make it Increase while pushing a button.

avatar image TobyXD · Jul 15, 2013 at 09:56 AM 0
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Sorry I just misunderstood you question ... -_-|| I will update my answer later~

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