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Question by gregzo · Jun 22, 2012 at 12:06 AM · soundipad3

iPad3 no sound... help!!!

Hi!

After hours jumping through Apple's hoops, finally started testing my current project on my brand new New iPad.

No sound. The same build works fine on my iPad1, iOS 3.2...

No error. Side switch set to lock orientation and not mute. Tried both anyway... Headphones don't solve the issue. And the device is'nt broken, tested with other apps...

Any help would be very much appreciated! Despair looms...

Unity 3.5.2f2 iOS 5.1 XCode 4.3.3

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avatar image Chris12345 · Jun 22, 2012 at 12:09 AM 0
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Have you tested it on youtube and play a video to see if your iPad is working right

avatar image Chris12345 · Jun 22, 2012 at 12:12 AM 0
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Have you build it for you new iPad which is IOS 5.1? if not this is you problem

avatar image gregzo · Jun 22, 2012 at 12:20 AM 0
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YouTube works fine. Set deployment target in XCode to 5.1 and 3.2, no difference. I get no error in the debug log.

Also, just noticed I don't have keyboard or lock sounds neither, weird... Looked in the menu, they are on.

avatar image Chris12345 · Jun 22, 2012 at 12:22 AM 0
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That is weird

avatar image Chris12345 · Jun 22, 2012 at 12:23 AM 0
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Try reinstalling the app and if that does not work i do not know

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Answer by gregzo · Jun 22, 2012 at 07:15 AM

Lots of testing, little sleep, but madness averted: I removed a SetDSPBufferSize call in Awake(), sound is now working.

Setting latency to best gives a small enough buffer anyway, but this still comes through as a bit buggy... Same app, same build, no problem on iPad1 and no sound on iPad3.

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