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Question by Ent · Aug 30, 2010 at 09:10 AM · shadermaterialfont

using a different shader on font material

Hi

I am using the Standard Assets->Fonts->Courier->font material on a GO to display changing text. The font material commonly uses the shader: GUI/Text Shader, but I would like to use GUI/Text Shader DepthTest like the Courier does. I can change the settings in the Editor while the program is running, but not before hand, is there a way I can do this in C#? (like set material shader to ...)

thanks.

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Answer by Mike 3 · Aug 30, 2010 at 12:23 PM

You can just create a brand new material and set the shader to whatever you like, then add the texture from the foldout for the font. It also allows you to set the colour, something which the default material won't allow either

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avatar image AudiOishi · Mar 14, 2011 at 02:39 PM 0
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What does "then add the texture from the foldout for the font." mean?

avatar image Mike 3 · Mar 14, 2011 at 08:27 PM 0
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You expand the font (with the triangle to the left), then there's a texture inside

avatar image ChristianBlandford Mike 3 · Nov 12, 2016 at 12:24 PM 0
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It doesn't show anything for me here? alt text :((

aw.png (3.2 kB)
avatar image BryanO ChristianBlandford · May 21, 2018 at 10:19 AM 0
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same here this answer is not complete

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