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Random Gameobject Scaling
I'm pretty sure this is a bug in unity 4 (since I recently upgraded from unity 3 and this never happened before), it appears that after a random amount of time one of my guns will scale up, no script is accessing it and it therefore cant be caused by that.
Now, this is what it looks like after playing my game for about 1 minute:
Ok, so the really weird thing is that when I change the scale, it magically pops down to its proper size (you can see the green collider box in picture 3). Weird right ? My thoughts are that it goes back to before the import settings are set (since the import scale for this gun is 0.3). Then when you update it the gun updates to the import settings. My question to you is... Have any of you had this issue and if so how did you go about fixing it?
I have never heard of that issue but would recommend placing the object in a new scene by itself and seeing if the problem continues. This should show if some other object is causing it to resize.
But it only happens to my gun object, sometimes it doesn't even happen at all. It is.. really strange. Thanks for your input however
If I would take a guess, it sounds like a meta data problem to me. See if you cant delete some of your meta data to resolve the issue.
Did you resize the model in your 3d modeling application? If so, try setting the size back to 100% in your 3dma and resize by selecting all vertices, and resizing those, ins$$anonymous$$d of the model as a whole.
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