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Question by Dennis Magnusson · Mar 17, 2011 at 09:34 PM · playernetworkshot

I cant kill the other player.

So i have a multiplayer game i am working on, i got every thing working fine now only one problem that i have got a few days now.

I can see other bullets fly, they bounce whay from player 2 if i shot with player 1.

But it dont reduce the life...

var Bullet:Transform;

function OnControllerColliderHit(hit : ControllerColliderHit) { if(networkView.isMine) {

     if(hit.gameObject == Bullet)
     {
     Statics.Life -=4;
     }
     Debug.Log("Test: "+hit.gameObject.tag);
 }

}

The "Test" only tells me that i touch the floor...

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Answer by DaveA · Mar 17, 2011 at 10:53 PM

I take it this script is on the player? Have you assigned Bullet to the instance of the bullet coming in?

Perhaps a better way would be to tag Bullet's with a new tag (say, Bullet) and check the tag of the hit.gameObject to see if is tagged Bullet (if so, decrement life)

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avatar image Dennis Magnusson · Mar 18, 2011 at 02:13 PM 0
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This is on the player and i have assigned the bullet, have tried different names and with out nothing helps, its dus not even show collistion when its just fall of or bounce from player

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