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Question by Johan 4 · Apr 19, 2011 at 08:50 PM · functioncomponent

Access a function from one script in another?

How can I access a function from one script to another one?

I have 2 scripts: trigger.cs player.cs

In the trigger when player enters, I need it to call a Jump() function

if I do it like this

player p = GameObject.Find("Player").GetComponent(player)();

I can access variables but not functions. Using static function is a no go too because not only does it cause many problems, it will also not work if there's more than one player.

So how do I force a player to jump when he enters a trigger?

Also it MUST be executed from trigger.cs file.

.cs is just an example, a js will do too.

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Answer by Mortennobel · Apr 19, 2011 at 08:53 PM

Just keep your functions public. Then you can call from one component-class to another.

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Answer by DaveA · Apr 19, 2011 at 08:53 PM

http://unity3d.com/support/documentation/ScriptReference/index.Accessing_Other_Components.html

Use public functions

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Answer by poncho · Apr 19, 2011 at 08:58 PM

Or you can tell the game object you want, the method you want to run and the parameters you want to give

GameObject.Find("MyGameObject").SendMessage("MyMethod",Parameters);

i use this one, but in this forum i learnt that is not very good in performance =P

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