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Question by PvTGreg · Aug 05, 2014 at 12:58 PM · bones

rotate spine acording to camera

ok im using the default character controller with the 2 mouse looks how do i get the spine bone to rotate on the x axis according to the angle of the camera up and down? also would this interfere with animations? here is what i have tried but it dosent work is their something i am doing wrong?

 using UnityEngine;
 using System.Collections;
 
 public class aimupanddown : MonoBehaviour {
     public Transform spineBone;
     // Use this for initialization
     void Start () {
         spineBone =  GetComponentsInChildren("spine");
     }
     
     // Update is called once per frame
     void Update () {
         float xRot = Camera.main.transform.localEulerAngles.x;
         spineBone.transform.localEulerAngles = new Vector3(xRot,0,0);
     }
 }
 

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avatar image felixpk · Aug 05, 2014 at 01:05 PM 0
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Just parent the Camera to the SpineBone.

Else you could do

 float xRot = spineBone.transform.localEulerAngles.x;
 Camera.main.transform.localEulerAngles = new Vector(xRot,y,z);


avatar image PvTGreg · Aug 05, 2014 at 01:43 PM 0
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what would be the best function for this? update? or lateupdate?

avatar image PvTGreg · Aug 05, 2014 at 01:45 PM 0
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 using UnityEngine;
 using System.Collections;
 
 public class aimupanddown : $$anonymous$$onoBehaviour {
     public GameObject spineBone;
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
         float xRot = spineBone.transform.localEulerAngles.x;
         Camera.main.transform.localEulerAngles = new Vector(xRot,y,z);
     }
 }



error: The type or namespace name `Vector' could not be found. Are you missing a using directive or an assembly reference?

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Answer by androids · Apr 20, 2015 at 01:49 PM

How did you solved this problem, because I have the same problem here.

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avatar image PvTGreg · Apr 27, 2015 at 11:14 AM 0
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i never did

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