Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Jsim13 · Mar 03, 2014 at 10:54 PM · errorbooleantutorial

Space Shooter Tutorial: Issues in "Ending the game" step

I've been doing the space shooter tutorial, and it's gone well up to this point. I'm having issues with the game controller script. the values for gameOverText and restartText don't come up in the inspector, as well as it giving an error for "unexpected symbol 'restart'". Here is my game controller script, i can't see what's wrong with it.

using UnityEngine; using System.Collections;

public class GameController : MonoBehaviour

{

 public GameObject hazard;
 public Vector3 spawnValues;
 public int hazardCount; 
 public float spawnWait;
 public float startWait;
 public float waveWait;

 public GUIText scoreText;
 public GUIText restartText;
 public GUIText gameOverText;

 private bool gameOver;
 private bool restart;
 private int score;

 void Start ()
 {
     gameOver = false
     restart = false
     restartText.text = "";
     gameOverText.text = "";
     score = 0;
     UpdateScore ();
     StartCoroutine (SpawnWaves ());
 }
     
 void Update ()
 {
     if (restart)
     {
         if (Input.GetKeyDown (KeyCode.R))
         {
             Application.LoadLevel(Application.loadedLevel);
         }
     }
 }

 IEnumerator SpawnWaves ()
 {
     yield return new WaitForSeconds (startWait);
     while (true)
     {
         for (int i = 0; i < hazardCount; i++) 
         {
             Vector3 spawnPosition = new Vector3 (Random.Range (-spawnValues.x, spawnValues.x), spawnValues.y, spawnValues.z);
             Quaternion spawnRotation = Quaternion.identity;
             Instantiate (hazard, spawnPosition, spawnRotation);
             yield return new WaitForSeconds (spawnWait);
         }
         yield return new WaitForSeconds (waveWait);

         if (gameOver)
         {
             restartText.text = "Press 'R' for Restart";
             restart = true;
             break;
         }
     }    
 }
     
 public void AddScore (int newScoreVaue)
 {
     score += newScoreVaue;
     UpdateScore ();
 }
 
 void UpdateScore ()
     {
         scoreText.text = "Score: " + score;
     }
     
     public void GameOver ()
     {
         gameOverText.text = "Game Over!";
         gameOver = true;
     }
 }

any help would be appreciated.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2

Answer by rutter · Mar 03, 2014 at 10:57 PM

Welcome to Unity Answers!

For future reference, it's usually best to include the full and exact text of any compiler error; you may not understand it, but it has meaning to us!

In your case, you're missing some semicolons:

 gameOver = false
 restart = false

Each statement must end with a semicolon. If you're keeping your code organized, this usually means a semicolon at the end of every line that "does something":

 gameOver = false;
 restart = false;

I didn't spot any other errors, right off, but I'm not at a machine to test right now.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

script error in downloads 1 Answer

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

Script error? BCE0077 0 Answers

LevelStatus in the 3D Platformer tutorial refuses to work(Using Unity 3.5). 0 Answers

Official Unity Space Shooter Tutorial 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges