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Question by Pandiux · Jun 03, 2012 at 12:00 AM · buildupdateassetbundleasset

Where are the built scripts stored in a build?

I am trying to make an updater for my game, and I know that scripts can't be imported using AssetBundles, so were are scripts stored in the build?

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Answer by kolban · Jun 03, 2012 at 04:45 AM

I believe that when a game is built for distribution, the scripts are compiled to executable code. As such, the source of the scripts are unlikely to be present with the binary files associated with a deployable executable.

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