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Flare showing in cameras that should not show it
I have 2 cameras and 2 lights: (GUI camera, game camera, GUI light, game light)
both cameras have "Flare Layer" component attached
both lights have flares.
I have 2 layers: (GUI layer, game layer)
GUI camera culling mask to render GUI layer only
game camera culling mask to render game layer only
1 light is in GUI layer and the other is in game layer
So I should see 2 lights right? But I see 2 lights and 4 flares.
Is there a way to fix this?
Answer by Brian-FJ · Oct 31, 2017 at 03:30 PM
Old post but Exsecratus answered this in another old post incase people are still looking for an answer.
http://answers.unity3d.com/questions/1278405/lens-flares-are-rendered-regardless-of-culling-mas.html
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