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Question by Avanyx · Aug 28, 2010 at 05:47 PM · instantiatebce0023

Instantiate problem

var bullet = GameObject;

function Update () {

 if(Input.GetButtonUp("Jump")){
     var instance : GameObject = Instantiate(bullet, transform.position, transform.rotation);
 }

}

When I use that script I get the following error message:

Assets/launcher.js(6,56): BCE0023: No appropriate version of 'UnityEngine.Object.Instantiate' for the argument list '(System.Type, UnityEngine.Vector3, UnityEngine.Quaternion)' was found.

Any idea what I did wrong. In case you can't tell I'm new to both unity and scripting.

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avatar image spinaljack · Aug 28, 2010 at 06:42 PM 0
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if the answer is correct then mark it with the check so that this site isn't loaded with more unanswered questions.

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Answer by spinaljack · Aug 28, 2010 at 06:31 PM

change this

var bullet = GameObject;

to this

var bullet : GameObject;

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avatar image Avanyx · Aug 28, 2010 at 06:33 PM 0
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Thanks it worked

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Answer by BlueBottom · Mar 31, 2013 at 10:35 AM

I get the same thing, but my script looks like this:

pragma strict

var myProjectile = GameObject; var reloadTime : float = 1f; var turnSpeed : float = 5f; var firePauseTime : float = .25f; var muzzleEffect = GameObject; var errorAmount : float = .001; var myTarget : Transform; var muzzlePositions : Transform[]; var turretBall : Transform;

private var nextFireTime : float; private var nextMoveTime : float; private var desiredRotation : Quaternion; private var aimError : float;

function Start () {

}

function Update () { if(myTarget) { if(Time.time >= nextMoveTime) { CalculateAimPosition(myTarget.position); turretBall.rotation = Quaternion.Lerp(turretBall.rotation, desiredRotation, Time.deltaTime*turnSpeed); } if(Time.time >= nextFireTime) { FireProjectile(); } } } function OnTriggerEnter(other : Collider) { if(other.gameObject.tag == "Enemy") { nextFireTime = Time.time+(reloadTime*0.5); myTarget = other.gameObject.transform; } } function OnTriggerExit(other : Collider) { if(other.gameObject.transform == myTarget) { myTarget = null; } } function CalculateAimPosition(targetPos : Vector3) { var aimPoint = Vector3(targetPos.x+aimError, targetPos.y+aimError,targetPos.z+aimError); desiredRotation = Quaternion.LookRotation(aimPoint); }

function CalculateAimError() { aimError = Random.Range(-errorAmount, errorAmount); }

function FireProjectile() { audio.Play(); nextFireTime = Time.time+reloadTime; nextMoveTime = Time.time+firePauseTime; CalculateAimError();

for(theMuzzlePos in muzzlePositions) { Instantiate (myProjectile, theMuzzlePos.position, theMuzzlePos.rotation); Instantiate (muzzleEffect, theMuzzlePos.position, theMuzzlePos.rotation); } }

can anyone help me with this problem?

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avatar image whydoidoit · Mar 31, 2013 at 10:36 AM 0
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Don't post things which are not Solutions as answers - your problem is exactly the same - you are using = GameObject not : GameObject.

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