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Question by unitygal · Apr 30, 2013 at 07:35 AM · shaderiosmobilecolorblue

Snow scene is a neon blue in an iOS build, but looks normal on the computer

I have a snow scene that I'm using and it looks normal in the unity editor on the computer, but when I do the iOS build to my iphone5, it looks neon blue. Any ideas of why this might be? Is there a "right" shader that I should be using for this?

What the scene looks like on my computer: alt text

What the scene looks like on my phone: alt text

screen shot 2013-04-30 at 12.40.18 am.png (18.5 kB)
blueneon.jpg (5.7 kB)
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avatar image Benproductions1 · Apr 30, 2013 at 09:26 AM 0
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Your probably using a shader that is not supported on IOS

avatar image unitygal · Apr 30, 2013 at 04:39 PM 0
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Hmm, I've tried several the mobile shaders: mobile unlit, mobile vertexlit, and mobile diffuse and they all seem to have that neon blue. Shouldn't all the mobile shaders work on iOS? Or are there specific ones to use or avoid ?

avatar image whydoidoit · Apr 30, 2013 at 04:54 PM 0
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The mobile shaders should all work. Look in the XCode log for things not compiling

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Answer by unitygal · Apr 30, 2013 at 10:30 PM

It seemed to be that the texture wasn't being processed correctly. Using a different texture doesn't cause the blue problem.

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