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Question by Santa · Aug 28, 2010 at 04:16 PM · animationremoveclipclear

Remove all clips from animation by script

Hello,

How to remove all AnimationClips from Animation via script? The same as set Size in editor to 0 but from script. I'm trying do do so:

while ( animation.GetClipCount() > 0 )
    for (var state : AnimationState in animation) 
        if ( state )
        {
            animation.RemoveClip( state.clip );
            break;
        }

but the Unity crashes if there is a clip marked in editor as "None". Can't find out why is it so.

Is it another way? Or I'm doing something wrong?

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Answer by Matt Maker · Sep 08, 2010 at 08:22 PM

How about this: (AnimationWipeArray.cs):

using UnityEngine; //using System.Collections;

public class AnimationWipeArray : MonoBehaviour {

 void Start () {
     //for demonstration purposes, wipe out our animation as if we had changed the array size to 0 in the Inspector
     EmptyAnimationStateArray(gameObject);
 }

 void EmptyAnimationStateArray(GameObject go) {  
     if (!go.animation) return;

     WrapMode savedWrapMode = animation.wrapMode;
     bool savedPlayAutomaticallyState = go.animation.playAutomatically; 
     bool savedAnimatePhysicsState = go.animation.animatePhysics;

if UNITY_3_0

    bool savedAnimateOnlyIfVisibleState = go.animation.animateOnlyIfVisible;

endif

     //destroy the old
     DestroyImmediate(go.GetComponent(typeof(Animation)));
     //create the new
     Animation newAnim = (Animation)go.AddComponent(typeof(Animation));
     newAnim.wrapMode = savedWrapMode;
     newAnim.playAutomatically = savedPlayAutomaticallyState;
     newAnim.animatePhysics = savedAnimatePhysicsState;

if UNITY_3_0

    newAnim.animateOnlyIfVisible = savedAnimateOnlyIfVisibleState;

endif

}

}

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avatar image Matt Maker · Sep 08, 2010 at 08:34 PM 0
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oops, I made a typo in line 14, should be: Wrap$$anonymous$$ode savedWrap$$anonymous$$ode = go.animation.wrap$$anonymous$$ode;

avatar image Santa · Sep 15, 2010 at 07:13 PM 0
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This fits as an alternative solution. Thank you :)

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Answer by Paulius-Liekis · Sep 06, 2010 at 10:00 AM

"None" usually indicates null object, IIRC, so maybe doing "if (state && state.clip)" would help?

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avatar image Santa · Sep 07, 2010 at 10:33 AM 0
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Thank you for the comment. No, it's the same.

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