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Question by Gertyie96 · Jun 01, 2012 at 06:53 PM · javascriptvariable

Reading variable from other script

I'm new with Unity and I've a problem with reading the variable: 'Selected' from another script . I've read some documentation and that's not working. Can someone help me? Thanks

125*TargetingScript.js*

 private var Selected = false;
 
 function Update ()
 {
     if(Input.GetKey("r"))
     {
         Selected= false;
     }
 }
 
 function OnMouseUp()
 {
     if(Selected == false)
     {
         Selected= true;
     }
 }
 
 
 ----------
 **TargetingLight.js**
 
 > var newSelected = false;
 
 function Update () 
 {
     var TargetingScript : Object;
     TargetingScript = GetComponent("TargetingScript");
     
     if(TargetingScript.Selected == true)
     {
         newSelected = true;
     }
 }

I'm sorry, I can't place the script's in a quote for some reason.

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avatar image whydoidoit · Jun 01, 2012 at 06:55 PM 0
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I've formatted your code for you - here's a couple of tips:

  • Use the code editor to indent by one tab or 4 spaces

  • Highlight the code and then click the code button

  • Insert 4 spaces before each line

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Answer by Wolfram · Jun 01, 2012 at 06:59 PM

You explicitly declared "Selected" as private, meaning it is inaccessible from outside the script. Just remove "private".

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avatar image whydoidoit · Jun 01, 2012 at 07:06 PM 0
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Yep, that too :) Deleted my answer in favour of yours - but I'm guessing a hard cast to Object will lose that reference or do you think not...

avatar image Wolfram · Jun 01, 2012 at 07:27 PM 0
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I don't really use UnityScript or JavaScript, but I believe your answer was also correct and another problem in his script ;-)

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