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Question by markzareal · Nov 04, 2014 at 03:46 AM · javascripttouchdrag

How to drag a GameObject with touch but at a limited speed

How to drag a player with touch but at a limited speed like if you drag it it would only move at a certain speed instead of the speed of you finger? I've seen http://answers.unity3d.com/questions/621539/how-can-i-drag-the-object-with-touch-mobile.html but it only works with your finger's speed. Any ideas? Thanks

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avatar image robertbu · Nov 04, 2014 at 05:44 AM 0
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To Drag at a set speed, you can use Vector3.$$anonymous$$oveTowards(). So say you've identified the the position where the finger want the object, you can do:

 transform.position = Vector3.$$anonymous$$oveTowards(transform.position, targetPosition, speed * Time.deltaTime);
avatar image markzareal · Nov 04, 2014 at 06:59 AM 0
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Thanks, but I still don't get how do you drag an object. @robertbu

avatar image spaunn · Jan 13, 2015 at 12:14 PM 0
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I would do this for a 2D game, don't know 100% if this would work for a 3D game.

  targetPosition = Camera.main.ScreenToWorldPoint (new Vector3 (Input.GetTouch (0).position.x, Input.GetTouch (0).position.y, 0));
         
         
     void FixedUpdate () {
         this.transform.position = Vector3.$$anonymous$$oveTowards(transform.position, targetPosition, speed * Time.deltaTime);
     }
     
     
 

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Answer by AlwaysSunny · Nov 04, 2014 at 03:54 AM

The input should define a target for the dragged object to seek.
The dragged object should move towards the target over time.

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avatar image markzareal · Nov 04, 2014 at 05:06 AM 0
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I don't really get what you mean, can you explain it a bit more or give me an example?

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