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3D Plane with Texture problems in Unity...
I am using the 3D Modeler Cheetah 3D and I get some issues. When I cut the plane to make it look like something else it when I apply the texture it gets skewed and look bad. The only time the texture is correct is when the plane is a box. The problem is I don't want it to be a box shaped plane. I want it to be differently shaped and the texture still works...
Does this problem has to do with unity 3D or cheetah (modeler)?
Answer by qJake · Jul 30, 2010 at 07:06 PM
You probably need to UV map whatever shape you're making. If you don't know how to UV map in Cheeta, google it. Regular two-triangle planes don't typically need to be UV-mapped, since they're square.
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