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Question by xinoHITO1 · Jul 02, 2012 at 07:22 AM · materialchildrendrawcombinechildrencalls

Help using CombineChildren :/

Well I have many objects that I create dinamically which I then parent to an empty GameObject. After that I make the CombineChildren combine the children. The problemm I have is that each object have the same texture but with different offset and scale in the texture. I know that CombineChildren helps with a bunch of objects with the same material but how can I make with these objects with different offset and scales so that Unity considers them as they have the same material with different offset and scale so my draw calls decrease?

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avatar image syclamoth · Jul 02, 2012 at 08:41 AM 0
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Use proper uv mapping, ins$$anonymous$$d. You can't have the same material with different offsets, but if you uv-map all the objects so that you don't need to, the problem goes away!

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Answer by jkih0021 · Jul 02, 2012 at 08:45 AM

That's not a problem with the script. The script isn't that sensitive. The same material cannot be different for different objects. Using different materials or just proper uv mapping will solve the problem.

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