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Question by cem 1 · Dec 24, 2010 at 10:02 AM · aipathfindingpath-finding

Entegrating AIFollow.cs and Wayfinder.js (A* Pathfinding Aron)

i try to make Tower Defence enemy AI . Enemy behave like RTS games. It decide how target closest me and change the target. However , i try to associate my javasacript code.Can it possible to associate with AIFollow.cs and my wayfinder.js

Here the code:

var target : Transform;

var myPosition : Vector3; var enemies : Transform[];

var yuru:boolean=false;

var mesafe:float;

function Start () {
GetEnemies();
myPosition = transform.position;
target = FindClosest(enemies); mesafe=Vector3.Distance(target.position,transform.position); }

function Update(){

if(Input.GetKeyDown(KeyCode.P)){

     yuru=!yuru; 
 }           

 if(yuru){   //go to the target
         GetEnemies();    
         myPosition = transform.position;    
         target = FindClosest(enemies);
         transform.LookAt(target.position);
         transform.Translate(new Vector3(0,0,.01));
         //enemies.RemoveAt(i);
 //animation.CrossFade("walk");
 }else{

     //animation.CrossFade("idle");
 }

}

function GetEnemies () //Get enemies {
var enemyObjects = GameObject.FindGameObjectsWithTag("enemy");
enemies = new Transform[enemyObjects.Length];

    for (i = 0; i < enemyObjects.Length; i++) 
    {           
            enemies[i] = enemyObjects[i].transform;    
    }

}

function FindClosest (targets : Transform[]) : Transform //Find closest enemy {

var closestDistance = (enemies[0].position - myPosition).sqrMagnitude; var targetNumber = 0;

 for (i = 1; i &lt; targets.Length; i++) 
 {        
         var thisDistance = (enemies[i].position - myPosition).sqrMagnitude;        
         if (thisDistance &lt; closestDistance) 
         {            
                         closestDistance = thisDistance;            
                         targetNumber = i;        
         }    
 }    

return enemies[targetNumber];

}

Here is my wayfinder.js . The robots AI should find the "enemy" and go near it. Then Fire() it. After destroying "enemy"

robot get a new "enemy" automatically. Then looping them.

Any help i will appriciate...

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