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My imported textures from Maya keep flickering and do not function properly, does anyone know how to fix??
Every time i try importing my Maya textured model to unity the textures don't display right. Wile some of them look fine some textures keep flickering and not showing in places whats wrong?
Can you post a screenshot? Sounds like it might be draw order or z-fighting issues. Also keep in $$anonymous$$d that only the most basic of $$anonymous$$aya material properties will carry through into Unity.
Answer by flabbers · Apr 23, 2011 at 12:15 AM
DaveA's probably right with the double textures. to fix this easily use the polygon cleanup tool found in mesh or edit mesh menu. just check the options you want and click apply. it also fixes a bunch of other stuff that can cause the same thing.
the textures that aren't there may be a case of reversed normals. select your model and go to display > polygons > normals and you'll see a hair poke out from the middle. check this is poking the way you want your texture showing, if not then go to normals > reverse normal. as always, delete history and freeze transforms. that should do it i reckon.
for multiple objects being imported, that's a bit weird but maybe check the outliner in maya to see if there's two meshes before export. other than that ???
Answer by DaveA · Mar 17, 2011 at 11:02 PM
Check for surfaces that are 'doubled' meaning they sit directly on top of each other.
Answer by monocular · Apr 22, 2011 at 06:47 PM
That happens to me a lot, ie every single time I try to import planes from Maya into Unity. Any idea why this seems to be the norm and how I can prevent it?
Also when I import polygons I seem to end up with the one that I want, where I want it and another one somewhere in the middle of nowhere.
Thanks!
Answer by monocular · Apr 23, 2011 at 06:31 PM
I am such an utter noob, it was the delete history thingy of course.
Thanks!
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