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Question by Keryu · May 31, 2012 at 04:06 PM · iosresolutionorientation

iOS: iPhone 4S doesn't change screen size for landscape

I've been logging Screen.width and Screen.height on different iOS devices, and the iPhone 4S seems to be the only one that doesn't update its reported values for a change in screen orientation.

I am setting the orientation to 'Landscape Left' from Unity and ensuring that setting is correct in Xcode. Once built, an iPad2 reports a screen.width of 1024 (due to being in landscape orientation) but an iPhone 4S still reports a width of 640 (the width of the device if in portrait orientation).

Is there a particular build setting that is causing an issue? The game does indeed display in landscape orientation, but the reported width and height are that of a portrait orientation.

EDIT: I decided to set the orientation to landscape left manually in my Start() function before checking the Screen size:

 Screen.orientation = ScreenOrientation.LandscapeLeft;
 Debug.Log ("set orientation manually: " + Screen.orientation);
 Debug.Log ("Screen.width: " + Screen.width + " Screen height: " + Screen.height);

The orientation prints out as "Portrait" even though the game is in landscape view. I still also get a reported 640x960 screen size, instead of the expected 960x640 landscape screen.

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avatar image cregox · Dec 14, 2012 at 12:24 PM 0
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my very similar issue: http://answers.unity3d.com/questions/363838/ios-screen-resolution-bug-when-start-in-landscape.html

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Answer by cregox · Dec 14, 2012 at 02:14 PM

woooot, finally found out a solution!

Basically, use `Input.deviceOrientation` to force fixing the wrong `Screen` one! ;-)

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