Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by In-Visuals · May 31, 2012 at 12:45 PM · raycastnullreferenceexception

NullReferenceException in Raycast script

So, I've come up with a script that tells me what I'm looking at and then makes me move toward it when I hold the "Fire1" button. However when I press this button it gives me a NullReferenceException. I can't seem to locate the problem.

The script still works but I would like "not" to get the error report.

I have tried to locate the problem but my brain is failing me it seems. And help would be appreciated!

    private var distance : float = 20.0;
 
 
 
 var speed : float;
 
 var moveToMe : Transform;
 
 
 
 
 
 function Update () {
 
 
 
     var cam : Transform = Camera.main.transform;
 
     var ray = new Ray(cam.position, cam.forward);
 
     var hit : RaycastHit;
 
     
 
     if(Physics.Raycast(ray, hit, distance)){
 
     
 
     var moveToMe = hit.transform;
 
     Debug.Log(hit.transform.name);
 
     }
 
     
 
     if (Input.GetButton("Fire1") && hit.collider.tag == "Lerpz"){
 
          
 
     transform.position = Vector3.Lerp(transform.position, moveToMe.position, Time.deltaTime * speed);
 
     }
 
     
 
     Debug.DrawLine(ray.origin, ray.origin + ray.direction * distance);
 
     
 
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by whydoidoit · May 31, 2012 at 12:48 PM

Your problem is that the if(Input.GetButton("Fire1")... isn't inside the if that checks whether the Raycast hit something - so it happens even if it doesn't. Make it like this:

 if(Physics.Raycast(ray, hit, distance)){
 
 
 
     var moveToMe = hit.transform;
 
     Debug.Log(hit.transform.name);
 
     
 
 
 
     if (Input.GetButton("Fire1") && hit.collider.tag == "Lerpz"){
 
 
 
     transform.position = Vector3.Lerp(transform.position, moveToMe.position, Time.deltaTime * speed);
 
     }
 }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image In-Visuals · May 31, 2012 at 01:29 PM 0
Share

Thank you for your fast reply! This was indeed the problem and it is now fixed.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

iphone touch, only working in one scene 1 Answer

null new collider for raycast grabbing 1 Answer

Can't find the null reference 1 Answer

GetComponent, Object Reference not set to an instance of an object 0 Answers

Raycast causes game to crash when shooting up 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges