Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by MCHammond · Feb 03, 2013 at 03:27 AM · shadercolorvertex

How to add Vertex color to Emission color on this shader?

I have this shader that I have hacked together from ones I found "if you recognize the code, thankyou!"

 Shader "Game/Terrain" {
 Properties {
     _Color ("Main Color", Color) = (1,1,1,1)
     _SpecColor ("Spec Color", Color) = (1,1,1,0)
     _Emission ("Emmisive Color", Color) = (0,0,0,0)
     _Shininess ("Shininess", Range (0.01, 1)) = 0.7
     _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
     _Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
 }
 
 SubShader {
     ZWrite on
     Alphatest Greater [_Cutoff]
     Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
     Blend SrcAlpha OneMinusSrcAlpha 
     ColorMask RGB
     Pass {
         Material {
             Shininess [_Shininess]
             Specular [_SpecColor]
             Emission [_Emission]    
         }
         ColorMaterial AmbientAndDiffuse
         Lighting on
         SeparateSpecular on   
              
         SetTexture [_MainTex] {
             Combine texture * primary, texture * primary
         }
         SetTexture [_MainTex] {
             constantColor [_Color]
             Combine previous * constant DOUBLE, previous * constant
         }  
     } 
 }
 }

My Question is how would I change it so that the vertex color is added to the emission color, so that if I set the vertex color to red the objects glows red. The same way setting the emission color to red does now.

Thank you

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by MCHammond · Feb 03, 2013 at 04:34 PM

I have achieved the desired effect by changing line 23:

From: ColorMaterial AmbientAndDiffuse

To: ColorMaterial Emission

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

9 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

iOS shader with no texture, just vertex colouring and main colour 1 Answer

Vertex colour transparency and Beast lightmapping? 3 Answers

How much information can you store in vertex color? 2 Answers

Shader Vertex Data Format 2 Answers

Change vertex color of a mesh. 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges