- Home /
Possible to set compiler directives for generated MonoDevelop solution?
A few days ago, I found out about how you can use smcs.rsp to set #defines on a project-wide level.
Is it possible to persistently set something like this for the generated MonoDevelop solution? It builds fine in Unity 3.5.2f, but it doesn't build in the generated MonoDevelop solution.
I would also like to be able to do this - we've got some warnings disabled and -warnaserror turned on in smcs.rsp, but this doesn't propagate through to the $$anonymous$$onoDevelop project, and manually making the same changes to the csproj gets overwritten when Unity syncs the project file.
For the OP - does adding defines in PlayerSettings->Scripting Define Symbols get pushed to $$anonymous$$onoDevelop?
Your answer
Follow this Question
Related Questions
Imported plugins not compiled in firstpass 0 Answers
Multiple Cars not working 1 Answer
Possible to only compile some scripts? 1 Answer
Distribute terrain in zones 3 Answers
Equality and Inequality operators not found in DLL ??? 1 Answer