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Question by ArteF4ct · Aug 27, 2014 at 03:07 PM · editorterraininspector

Inspector like Terrain Inspector Detail Tab

Hi everyone! I am trying to make a inspector like Unity's standard terrain inspector detail tab. I looked the source code of this with .Net Reflector. It uses SelectionGrid, it is okay. But I really didn't understand how it adds new details to SelectionGrid. Because SelectionGrid uses GUIContent and details are GameObjects. Is there anyone who have an idea? Thanks. (If I have any grammer mistake, I am sorry)alt text

terraindetailtab.png (25.4 kB)
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avatar image HuskyPanda213 · Aug 27, 2014 at 04:17 PM 0
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If it uses selection grid, it probably adds the visual components like your two cubes, and then changes a global variable in order for the GUI to support that.

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