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Unity 3D Java - FPC Side Walking Through The Wall Problem
I'm using the first person controller which is all the standard stuff which comes with the FPC with-out modifications, so im guessing allot of people would be having this problem like I am.
so basically you can walk up to a wall for example gameobject cube, you can walk forward into it and you wont go through, but your going forward and look left and right you go though the wall and I was wondering how to fix that.
I was thinking about using a rigid body but most codes I get off the web does not work.
Define if the camera's near clipping plane is too close or if the player actually goes through the object
the question has nothing to do with the camera, also I know
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