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Question by 94jerdaw · Jun 20, 2013 at 09:21 PM · c#variablereference

Change value of integer based on string input in a separate script

So I'm trying to make some sort of inventory.

There are two scripts, first changeInv.cs :

 public class changeInv : MonoBehaviour {
     
     public void addInv(string item){
         GameObject inv = GameObject.FindWithTag("Inventory");
         inv.GetComponent<Inv>().item++;
     }
     
     public void removeInv(string item){
         GameObject inv = GameObject.FindWithTag("Inventory");
         inv.GetComponent<Inv>().item--;
     }
 
 }

and Inv.cs :

 public class Inv : MonoBehaviour {
     
     public int solarPanel = 0;
     public int crops = 0;
 
 }

What I'm trying to do is call for example addInv("crops") so that crops integer in Inv.cs is increased by 1.

I'm getting the error "error CS1061: Type Inv' does not contain a definition for item' and no extension method item' of type Inv' could be found"

What should I do?

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Answer by Jamora · Jun 20, 2013 at 10:28 PM

You can't do what you're trying to do like that. Instead, consider using a Dictionary, which maps item names to the quantity currently carried. Additionally, I see no point in having the inventory code spread out among two classes. So here is how I would do the inventory you are attempting.

 using UnityEngine;
 using System.Collections.Generic;
 public class Inventory : MonoBehaviour {
     
     private Dictionary<string,int> inventory = new Dictionary<string,int>();
     
     public void addItem(string item){
         if(inventory.ContainsKey(item))
             inventory[item]++;
         else
             inventory.Add(item,1);
     }
      
     public void removeItem(string item){
         if(inventory.ContainsKey(item) && inventory[item] > 0)
             inventory[item]--;
             
     }
    
 }
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